![]() Treasure chest-opening text changed from ' discovers a!' to ' discovered:!' Reason: Better accommodates all items and in some cases benefits readability.These enemies are correctly referred to as 'Dullahan' in the GBA remake. Reason: The misspelling was likely due to a localisation error. 'Durahan' enemy unit renamed to 'Dullahan'.'Chimaera' enemy corrected to 'Chimera'.Line #915: 'Luke' text updated to read 'Lug'.Line #748: 'Luke' text updated to read 'Lug'.He is also called Lug in Shining Force CD. Reason: 'Luke' is a result of a localisation error, and there already exists a Luke in SF2. Kane no longer erroneously known as 'Cain' during the battle in Dragonia.Priest will now respond with correct text string when player declines Force member reviving.Reason: For consistency's sake, and it would appear that 'Hanzou' is the canonical spelling. Line #1974: 'Hanzo' text updated to read 'Hanzou'.Line #703: Corrected grammatical error, ' Though strong, but we also '. ![]() Reason: Using the Demon Rod to steal an enemy's MP does not expend or lose MP - it's actually the opposite. Line #470: Replaced 'loses' with 'gains'.Line #63: Text updated to read, ' the battle over and Rune '.High Priests are now equipped with Great Rods (same explanation as for Battle #25).The new weapons has the same stats as his original weapons (Holy Stave), rendering no gameplay change. Ramladu now equipped with new weapon, 'Imperial Mace', as can be seen in his original artwork.High Priests now equipped with Great Rods (same explanation as for Battle #25).Great Rods were introduced in the game with this concrete purpose, and have all the same stats as the original Holy Staves, rendering no gameplay change. Demon Masters and High Priests are now equipped with Great Rods, since it's considered a mistake that they use/can use Holy Staves, since they're evil beings.Demon Master no longer uses non-existing Muddle 3 spell replaced with Freeze 3, as all the other Demon Masters.Demon Masters now equipped with Demon Rods.Note: Previously their weapons were left unequipped in respective inventories. High Priests and Master Mages now have their respective weapons equipped.Battle 18 - Rudo Forest leading to Dragonia.Evil Puppet enemy replaced with a priest (which he should have been, judging by the fact that he has a staff equipped, and has access to healing spells).Note: Previously the Shield Ring was left unequipped in their inventories. Dark Mages now have the Shield Ring equipped.Dark Dwarf now moves correctly when approached (one of them previously remained still, instead of using his programmed movement).Note: Previously the Shield Ring was left unequipped in his inventory. Dark Mage now has the Shield Ring equipped.As to clarify, apart from giving unique artwork to all palette swapped enemies, some enemies that had the same art and palette were also given their own appearance, since they were a new enemy with distinct stats, although looking identical to their antecesor. All the changes aim to preserve the original look of the game, featuring artwork from SF2, CD, SF:RotDD (adapted into the genesis style). Reworked chapter screens and other misc, artwork.Reworked weapon sprites + added variety.Reworked portraits + added new portraits to characters that didn't have them.Revised map sprites + added more variety to npcs, including new unique map sprites to special characters.Every enemy has it's unique map/battle sprites (no palette swaps), and the old ones have been revised.Anri and Tao alternative outfits are now displayed even in battle scene.New/reworked battle sprites for force members, with unique battle frames for every character.This version of the mod aims to rework Shining Force 1 in all graphical aspects, and to fix all known bugs in the game, updating the game while preserving the original artstyle, story, and gameplay.
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